AI Insights · Timothy · April 2021
Performance of Top Idler Games in Australia Q1 2021
A comprehensive look at the key performance metrics of the top Idler games in Australia for Q1 2021. Insights reveal trends in downloads, revenue, and weekly active users.
Top 5 Idler Games' Performance in Australia's Unified Platform - Q1 2021
The first quarter of 2021 saw a varied performance among the top Idler games in Australia on the unified platform, as reported by Sensor Tower. Here's a rundown of how these games fared in terms of downloads, revenue, and weekly active users.
Starting with Egg, Inc., published by Auxbrain, Inc., the game showed consistent revenues peaking at around $22K in late January, with a slight downtrend towards March, ending the quarter with revenues around $17K. Downloads started strong with over 18K in the first week of January but saw a declining trend, dropping to approximately 14K by the end of March. Weekly active users peaked at 91K in mid-January, fluctuating and concluding the quarter with around 88K.
Kolibri Games GmbH's Idle Miner Tycoon: Money Games experienced a revenue dip from $19K at the end of December to around $12K by March. Downloads saw a peak at nearly 6K in mid-January but gradually decreased to just under 5K by the quarter's end. The game maintained a solid base of weekly active users, starting with 115K and ending with 109K.
Trailer Park Boys Greasy Money, by Eastside Games, showed an interesting revenue pattern with a notable peak at $10K in mid-January, followed by a decrease to approximately $6K in early February, and a rise back to $8K by the end of March. The game's downloads and active users presented a downward trend, with downloads falling from 530 to 280 and active users from 2.6K to 2.2K throughout the quarter.
LDRLY's Bud Farm: Idle Tycoon Game saw revenues fluctuate, with an impressive jump to $7.9K in the last week of March from around $5.8K at the beginning of the quarter. Downloads peaked at around 1.2K in late January but had decreased to under 500 by March. Weekly active users had a high of around 2K in early March but fell to approximately 1.2K by the end of the quarter.
Lastly, Idle Mafia from DianDian Interactive Holding saw its revenue grow from roughly $4.2K at the start of the quarter to around $5.6K by the end. Downloads peaked at over 1K in the first week of January but saw a decline to just over 500 by the end of March. The game's weekly active users started at 5.6K, peaked at 6.6K in late January, and ended the quarter with about 5.4K.
For more detailed insights and analytics, Sensor Tower provides in-depth data and analysis on app performance across different platforms and regions.